Stefan Stahl
Seituoda Taskforce Command Caldari State
177
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Posted - 2013.07.24 19:20:00 -
[1] - Quote
Hello everyone,
as you may have noticed you have recently received some advanced Gallente Assault suits and so did I.
Now I know my standard Gallente Assault suit and it's a very fun suit. Here's how I fit the standard one: Weapons: - 1x Standard Assault Rifle - 1x Standard SMG - 1x Standard Locus Grenades Equipment: - Compact Nanohive Lows: - 1x Militia armor repairer - 1x Basic armor plates - 1x Militia kinetic catalyser High: - 1x Complex Shield Extender
This suit has slightly more hp than a standard Caldari Assault and is slightly quicker to sprint at whatever I'm trying to kill next. It strafes a bit worse but also has slightly more staying power because it has more hp and better resists to the ever-popular Assault Rifle. It's typical Gallente doctrine. Get close, kill stuff. Simple.
Now the tricky part: What in the ?!@" am I supposed to do with the additional high slot the advanced suit has? And how to spend the additional CPU and PG? Seriously! What? How? Why?
If I slap on another shield extender I get a worse Caldari Assault, because that one can fit three complex extenders and a regulator while the Gallente suit still takes 10 seconds to start recharging when the shields are empty. If I instead fit weapon mods the additional CPU and PG is consumed immediately and I'm left with a glass cannon since there's nothing left to spend on tank. And then there's the low slots. If I ramp up the KinCat + Armor + Reps combo to enhanced level the suit gains a whopping 15 hp or something like that while the Caldari Assault gains 154 Shields from upgrading two standard extenders in a standard suit to three complex extenders in an advanced suit. Also stacking armor modules seems like a very bad idea when you need to get close enough to enemies to make your Assault Rifle work.
So, how do you fit the advanced Gallente Assault?
Personally I think the advanced Gallente should have a fourth low slot instead of the second high slot. Then I'd add a second armor plate and get a better KinCat to compensate for the movement penalty. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
177
|
Posted - 2013.07.25 19:33:00 -
[2] - Quote
Well, I took this as motivation to make a spreadsheet, because we can't have a CCP-game without spreadsheets, can we?
So, regarding the question of the high-slots: The scenario is a 1-v-1 standoff between my advanced Gallente with a GEK, two armor mods and two shield extenders against a Caldari Assault with three shield extenders and a armor mod and a basic AR (it's a cheap fit). In this scenario, using my personal skill levels in armor, shields and AR proficiency and considering efficiencies of the AR on armor and shields, the Caldari drops 126 ms or about 9% of the duration of the fight before the Gallente suit runs out of hp (if all bullets hit). Switching one shield extender on the Gallente for a complex weapon mod the Caldari flops over 109 ms or 8.5% before the Gallente suit does. Considering that the shield extender even protects you from people that you're not shooting at it's definitely the better option.
Regarding the low slots: Replacing one of the two armor mods with a KinCat makes the Gallente suit fold about 175 ms earlier than before, losing it the fight by 50 ms or 3.5%. A KinCat does make you more unlikely to be hit while approaching a target, but it doesn't help you during the fight. |